Thanks to the Web 2.0: A Strategy Guide book reader who emailed me and asked when I was going to start my online Web 2.0 Strategy Research Seminar. Today.
Week 1: DIY, Uploaders, Collective User Value
In Chapter One: Users Create Value we point out that "Web 2.0 turbocharges network effects because online users are no longer limited by how many things they can find, see, or download off the Web, but rather by how many things they can do, interact combine, remix, upload, change and customize for themselves..." (p.1).
So, on July 23rd, you should be prepared to share your own answer to:
What's new about Web 2.0 DIY, uploaders and collective user value?
How does DIY and "fail early, often, fast" help explain the web 2.0 cash curve in Figure 1-9 p.33?
Please read and comment on the following endnotes:
7/17- Prosumers and the Third Wave: Compare offline and online DIY business models
7/18- Online DIY and the experience economy: Is today's Web 2.0 world an "experience economy"?
7/21- Uploaders: How major is Kelley's cross-over point? Can we date Web 2.0 from 2005?
7/22- How is DIY, Uploaders, experience economy related to collective user value?
7/23- What are some other examples of Figure 1-9 p. 33?